![]() Two types of Blocks with Grapple Points appear in Metroid: Samus Returns. Deactivated Grapple Points can move into a useful position when reactivated, if an enemy presence in the room that restricts their use is removed. Afterwards, they glow green to show that they may be used. Before the Grapple Beam has been authorized, the Grapple Points will glow red, indicating that Samus may not use them. Grapple Points also appear in Metroid: Other M, and are alternatively called grappling hooks. It is compatible with any ledge that could normally be grabbed otherwise (for a brief time) in Super Smash Bros. Super Metroid, Rippers and Ripper IIs are viable grappling points as well. ![]() The blocks are referred to as "hooks" in Super Metroid Players' Guide. Super Metroid features specific blocks for usage with the Grappling Beam, along with Pit Block variants that will disappear. In early footage of Corruption, Grapple Points were called Grapple Targets. In Prime, Samus cannot fire her weapons while swinging on the point, but she can in Echoes and Corruption. However, in all versions of Metroid Prime, by moving the crane in Main Quarry and moving it back to its original position, the Grapple Point suspended from the crane is able to be scanned for its research entry, even without the Grapple Beam. ![]() If it is scanned before the Grapple Beam is acquired, a placeholder scan will be displayed instead, informing Samus that she requires an upgraded movement system to use it. ![]() The Grapple Point Logbook entry cannot be obtained by the Scan Visor until the Grapple Beam itself or, in Metroid Prime 3: Corruption, the Grapple Lasso is acquired. Gliders can also act as Grapple Points, and are identified by the same icon.Ī BRRES model of a Grapple Point from Metroid: Other M After the Grapple Beam is acquired in the Metroid Prime games, Grapple Points appear as special icons on Samus's Visor. ![]()
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